Could someone please guide me to a more useful resource than the one described within the reference docs, on how i can use this.
I have used the @script ExecuteInEditMode, and than tried to use a regular update, and i realise that the return is a callback, not boolean, but im really unclear on how to use this, and cant seem to locate any articles relating to Unity on the subject.
function Update(){
if(EditorApplication.hierarchyWindowChanged == true){
Debug.Log("true");
}
}
from what i have read, delegates seem to be a issue within Unitys .js? Prime reason to use c#, haha , but still , there must be a way to use it in .JS?
Thanks.