Anyone managed to use .editorconfig along with Unity and VS 2017 to enforce naming convention ?
I created a simple file using Microsoft example but it doesn’t seem to do anything. I wonder if the file is being ignored - as it doesn’t appear in the solution - or that is simply not supported with Unity projects.
Not using Unity, but just plain C#. I have already been struggling for a few hours, but I cannot get it working either… 
Hmm…working for me. This is what I did (also for VS 2017):
- Right click the solution file in visual studio
- “Add → New Item”
- Create the .editorconfig text file
- Close and reopen the solution
That’s it.
And Unity is using it too, here.