EditorGUILayout ScrollView not culling

Hello,

So I have a EditorGUILayout.BeginScrollView which does not cull textures drawn with EditorGUI.DrawPreviewTexture if there is a custom material set, I am just using the UI/Default shader.

What solutions are there to fix this problem?

3328899--259395--Screenshot_1.png

I know this is an old post, but I’ve been looking into this myself and I’m not sure it’s suposed to be culling.

The little info I have read so far, and nothing official, seems to suggest you have to do the culling yourself.