Hello,
So I have a EditorGUILayout.BeginScrollView which does not cull textures drawn with EditorGUI.DrawPreviewTexture if there is a custom material set, I am just using the UI/Default shader.
What solutions are there to fix this problem?
Hello,
So I have a EditorGUILayout.BeginScrollView which does not cull textures drawn with EditorGUI.DrawPreviewTexture if there is a custom material set, I am just using the UI/Default shader.
What solutions are there to fix this problem?
I know this is an old post, but I’ve been looking into this myself and I’m not sure it’s suposed to be culling.
The little info I have read so far, and nothing official, seems to suggest you have to do the culling yourself.