Hi!
I have a EditorWindow implementation that I’m trying to save preferences for under MacOSX. In particular, I’m doing it from a command-line script that invokes Unity using -batchmode -quit
.
This is roughly what I have:
public class MyEditorTool : EditorWindow {
const string PREF_KEY = "MyEditorTool/MyStringPreference";
public static void SetPreferenceFromCommandLine() {
string[] args = Environment.GetCommandLineArgs ();
int argIndex = 1;
...
// (Scan for the appropriate command-line option index)
...
EditorPrefs.SetString (PREF_KEY, args[argIndex]);
}
...
}
So under MacOSX, I have a script that sets up the preference for a particular project that does the following:
/Applications/Unity/Unity.app/Contents/MacOS/Unity -quit -batchmode \
-executeMethod MyEditorTool.SetPreferenceFromCommandLine \
-projectPath <project_path> \
<my_preference_value>
Under MacOSX, this doesn’t seem to work if -quit
is specified. However, without -quit
, it works if I close the Unity App.
Under Windows, the equivalent command line works with -quit
.
Am I missing something to commit the change to the preferences?
Thanks in advance.