Simply code:
GameObject so, de;
...
if (GUILayout.Button("CopySerial"))
{
if (so.GetComponent<BoxCollider>() != null de.GetComponent<BoxCollider>() != null)
EditorUtility.CopySerialized(so.GetComponent<BoxCollider>(), de.GetComponent<BoxCollider>());
}
...
leads to crash.
GameObjects so de is simple Default Cube’s
in EditorLog:
"
o == NULL
UnityEditor.EditorUtility:CopySerialized(Object, Object)
"
Who met this?