EditorUtility.InstanceIDToObject for Id In File?

Since the InstanceID of an object may vary per session in Unity’s editor, is there any way to get the object corresponding to the local Id in file, instead?

I mean, something like EditorUtility.InstanceIDToObject but for the property “m_LocalIdentfierInFile”.

Anyone?

From: How to get the Local Identifier In File for scene objects

PropertyInfo inspectorModeInfo =
    typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);
SerializedObject serializedObject = new SerializedObject(unityObject);
inspectorModeInfo.SetValue(serializedObject, InspectorMode.Debug, null);
SerializedProperty localIdProp =
    serializedObject.FindProperty("m_LocalIdentfierInFile");   //note the misspelling!
int localId = localIdProp.intValue;