im using the custom inspector code, to make my life easyer
if i use
EditorUtility.SetDirty(target);
then i get the error message “Unsupported type Vector3f”
if i not use that ine then there is no error message but the OnSceneGUI() is not updated until i do something in the main scene view , which is very irritating
any one know how to stop this error message, its more annoying than anything