The Default Parent feature is really handy in the editor, but there are a number of assets that create GameObjects (e.g. UModeler Pro) that have to create GameObjects outside of the Default Parent because there is no GetDefaultParentObject method in the EditorUtility class. There are the SetDefaultParentObject and ClearDefaultParentObject methods but none to get the Default Parent object.
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Unity - Scripting API: EditorUtility](http:// Unity - Scripting API: EditorUtility)
This would be very useful for maintaining a workflow where GameObjects for level design are kept under the same parent, regardless of whether they’re created using the create GameObject context menu or created by an asset.