Can someone help me debug this… I really don’t understand why you need the window focused to work to toggle a bool when key is pressed = true , unpressed = false.
using UnityEngine;
using UnityEditor;
using System.Collections;
[InitializeOnLoad]
public class Editor : EditorWindow
{
private static bool toggle = false;
[MenuItem( "Window/Editor" )]
static void Init()
{
var window = (Editor)EditorWindow.GetWindow( typeof( Editor ));
window.maxSize = new Vector2( 200, 100 );
}
public void OnGUI()
{
toggle = EditorGUILayout.Toggle( "Toggle", toggle );
if (GUIKeyDown(KeyCode.X))
{
Debug.Log("You used the shortcut X Down");
toggle = true;
}
else if (GUIKeyUp(KeyCode.X))
{
Debug.Log("You used the shortcut X Up");
toggle = false;
}
}
bool GUIKeyDown(KeyCode key)
{
if (Event.current.type == EventType.KeyDown)
return (Event.current.keyCode == key);
return false;
}
bool GUIKeyUp(KeyCode key)
{
if (Event.current.type == EventType.KeyUp)
return (Event.current.keyCode == key);
return false;
}
public void Update()
{
Repaint();
}
}