So the docs say about EditorWindow.position:
and on Camera.pixelRect:
screenshot with debug:
as you can see the editor window is bigger than the cam in the game window.
but the debug for the cam pixel rect is:
c; (x:0.00, y:0.00, width:1184.00, height:666.00)
while the editor window rect is:
p: (x:0.00, y:94.00, width:749.00, height:410.00)
can some one explain the relation between the two.
as you can see i would like the instantiate RawImages based on the Rects drawn in the editor window.
but i can’t seem to get the postion and scale relative to the camera.pixelRect

