Editting a static variable?

ok, so to cut straight to the chase; I have 3 scripts. Script A is just a list of variables, Script B is a modified FPS walker script, and script c is a variable altering script.
Script A’s variables are static so that Script C can access them to change its own variables
Script C’s Variables are static so script B can access them.
Problem: Script B IS accessing script C’s variables, but they stay the basic numbers I defined, which means C isn’t editting those variables. a snippet of C is to follow

static var normSpeed = 6.0;    
static var sprintSpeed = 10.0;    
static var aimSpeed = 2.0;    
static var sprintDuration = 15;    
static var gravity = 20;    
static var penetrateVal = 1;    
static var standardSpread = .4;    
    
function  Start () {}    
      
function update () {}    
    
    
function olympian() {    
		Trainer = gameObject.GetComponent("TrainMana");    
	    
		if(Trainer.olympian < 2) {    
			sprintDuration = 45;    
			}    
			else if(Trainer.olympian < 3) {    
				normSpeed = 7.5;    
				sprintSpeed = 12.5;    
				aimSpeed = 2.5;    
				}    
			else if(Trainer.olympian < 4) {    
				normSpeed = 9.0;    
				sprintSpeed = 15.0;    
				aimSpeed = 3;     
				}    
			else if(Trainer.olympian < 5) {    
				normSpeed = 10.5;    
				sprintSpeed = 17.5;    
				aimSpeed = 3.5;    
				}    
			else if(Trainer.olympian > 5) {    
				normSpeed = 12.0;    
				sprintSpeed = 20.0;    
				aimSpeed = 5.0;    
			}    
}

There’s no reason for those variables to be static. Just make them normal public non-static variables. The purpose of static variables isn’t “so other scripts can access them” (that’s what public variables are for); rather, a static variable means there is only one instance of it (and this is independent from its public/private state). Read this:
http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html