Editting blend mode in a shader

Hi, I’ve been advised that I need to change the blend mode of my shader…is this done purely through the shader ‘script’, or can this be done through a normal c sharp file?

If it’s the former, I assume you do this via the Edit Shader option on the material. However, I’ve imported an object from max, and ‘edit’ option is greyed out? If I need to, how can I get access to this?

Thanks!

You can replace the shader on your component with whatever shader you’d like. This is done using drag and drop, or by reassigning the material in the array of materials contained within the MeshRenderer component attached to your game object.