Hello !!
I’m new with unity and I need some help with this small project I have.
I would like to simulate the effect of a soft book, for example when it falls on the edge of a table. The book will bend when it touch the table and finally falls to the ground.
Can someone guide me a little on how i could do this?
Thank you very much!!
Hi, welcome! New here so I am gonna point you at the new people thing that will get you started on just that. Will get you the idea of physics materials and working with them as well as setting up a scene and everything.
Making the book bend and deform as it hangs over the table and hits the ground is not beginner-level stuff. It’s certainly not impossible, but it’s at least intermediate-level. Do work through some beginner tutorials, and build some easier things before coming back to this challenge.
Soft body physics is challenging. Even for those with engineering degrees.
Conceptually you can fake it by simulating your soft body as multiple smaller rigid bodies. Connect them with the appropriate joints. Then deform the mesh to match the positions of the rigid bodies.
There are other techniques you can employ, depending on the circumstances.
Well I thought since he was new pointing him to that tut would be the perfect start. Why because it has drop on a table and a shader rubber effect. From there he could just start learning and building onto it until that ball is a book. Might take him 5 years, he might shock us and show us something next week lol.