Effect disappear at certain camera angles - Visual Effect Graph

Hi Uniteers

I have created a flame using the visual effect graph and at certain angles the flames disappear. This behavior is apparent in both editor and during play mode. Anyone with an idea why this is happening?

Example video: https://i.gyazo.com/86183ac5ebd9a6c0c2992d0c5accd85e.mp4

My Quad Outout node:

2 Likes

Ah! I figured it out. I fiddled around with some values of the first block in the Initialize group without knowing exactly what it did. It seems like the Bounds parameter determines when the visual effect is initiated.

17 Likes

Thank you so much for this.

Just what I was looking for, great discovery man thx

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Thank you for sharing FP

Thanks for this - I had a similar issue in that I was setting the centre & bounds of my Position (AABox) node but not the first block. Doing both sorted it.

Hey Freakling-Pingo, man, thank you so much for working this out. It has been driving me nuts!

Thank you for sharing!

Thank you for sharing

Thanks!!!

Thank You, save my life XD

Thank you,
I struggled for two days.:smile:

Thank you very much. In Unity 2022 I needed to change the initial mode to automatic to get it visible all the time.

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Oh god, why this kind of info is not in a big screen that say “HELLO THIS IS VERY IMPORTAT YOU MUST KNOW IT”?

thx Bounds parameter determines when the visual effect is initiated.

Thanks so much Man. Thank you very much <3

If this doesn’t work for someone, try increasing the bounds size to extreme values, like 100000. Makes no sense, but this worked for me

Thank you Very Much.

Yup, in 2022 LTS, setting the bounds to Automatic fixed the issue for me.

Thank you so much, this help me for the project I’m doing.