Effects with Seperate Materials

I made a model with six different materials, and I’m wondering if it is possible to change the color, or make my materials fade to black and to normal using C#? The materials use the Unlit → Textured setting, and I’m wondering what kind of effects I can still manipulate.

I want to make it so that my textures are blackened so that they’re not visible with an animation script.

You can change the color on the material in C# by getting the material, and setting the _Color property:

MyMaterial.SetColor (“_Color”, Color.red);