Hello, I’m working on a Mobile game and am trying to streamline the code a bit as there’s some stuttering.
The game has 5 objects composed to 2 primitive spheres each, at most there will be 2 on screen at once, and all the spheres rotate with each update.
My current idea is to check the screen position of the 5 objects using WorldToScreenPoint() and only rotate when on screen, would there be a significant difference over simply calling RotateAroundLocal() 10 times each update?