Hi!
I’m rigging my first model in Blender and am coming up against a few things that concern me. Namely, what can I do in the rigging that won’t harm performance?
A few options:
- IK chains
- Should not affect performance
- Sharing vertices between 2 bones
- Seems like it should affect performance
- Having weights associated with vertices/bones
- Seems like it would be even worse for performance
- Lots of deforming bones
- Also seems like it could be bad
Also, is Unity smart enough to only use deforming bones from blender? i.e., if I have complicated control bones, am I still okay?