Hi there

Here is the problem I want to solve: around the camera there are, say, 27 cubes (3x3, with camera at the center) and I want the camera to always be at the center of this set, so once the camera moves out of the center cube I want redefine the new cube with camera as the center cube and move (as in move the transform) of the final row to the front row.

I can think of a few ways of doing this but I don’t know which would be more efficient computationally. Maybe someone can help me with that. The definition of the center cube can be just a flag.

This is what I have in mind, keeping the example in 2D for sake of argument. I have a 2d list of gameobjects cubes[n,n] in the correct order. So when camera moves past a certain point in x direction I do something like

temp=cubes[0,j]

cubes[0,j]=cubes[1,j]

cubes[1,j]=cubes[2,j]

…

cubes[N,j]=temp

Does this do what I think it does? I just want to move the references around, not make a deep copy, (I think I’m using that term right) so I don’t see why this should be a problem.

It feels like there should be a more elegant way though.