Hi, I’m trying to make a RPG game where you view yourself from above, kind of like Gauntlet if you’ve ever played it. Currently I’m trying make a simple dungeon, where you walk in many corridors killing stuff. It seems the only way to make the dungeon though, is to make hundreds of tiles that become the walls and floors. But this method seems extremely long, tiring and not worth the effort (without a Editor script helping). I see many Unity dungeons that are simple yet enormous. How do developers make these large yet simple dungeons? I thought of making the entire dungeon on a modeling program, but it would be very hard to edit it, for there most likely be problems.
So my question is: What is the most efficient way to make these types dungeons?
Thanks for ALL responses.