efficient light show

hello. I’m developing a night club scene in unity3d iOS pro.
I currently am using multiple real lights with different colours and they can strobe to the music.

Is there a more efficient way to do this? I can do it using shaders instead? Would light probes he handy for simulating a light show?
Is there anything in the asset store?

I have other elements in the scene like spot light flares and line renderers for the lasers but I still need some dynamic illumination in the scene.


Maybe add an overlay which appears as if the surface it is applied to is lit up and create a script to animate the fade.

Just one of many ways.