I need to create an effect like smoke, but it needs to be the sort of stable, solid-looking smoke used for sky writing.

But not so solid and smooth that a LineRenderer seems appropriate (but correct me if I’m wrong).
And this is for a Quest game, so it needs to be very efficient.
How would you approach this?
Does the user see the writing being written?
Possibly a particle system, maybe with sub emitters, could make this kind of effect.
Yes, in fact the user is up close and personal with it (it’s a sky-writing mini-game in VR).
I’ll look into that, thanks for the tip!
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If a game object transform followed the path of the letters being written, then you could use rate over distance emission, zero start speed, and enable/disable the emission module as necessary when moving between letters.
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