I’m using one efficient 1024 x 1024 Texture Map for an entire scene, all of the elements in the scene use different areas of the SAME texture map. However, certain items use different Material characteristics (Diffuse, Transparent Diffuse, Transparent Cutout diffuse, etc).
Is this an efficient way to do this? Or will the different Material settings cause the Texture Map to be Loaded/saved in memory several different times?
In other words, instead of ONE 1024x1024 map, do I now have three copies of the same map that are called every time I load that scene?