Hello Unity,
Some of my Android customers are experiencing crashes related to OpenGL
User will minimise my app, then open my app again later, and the window crashes.
The error is:
Engine: Unity 2021.3.10f1
Game is using OpenGL ES 3.0.
I’m unable to reproduce this.
From my customer log files, here are the different devices this is erroring on:
samsung SM-A505W
Android OS 11 / API-30 (RP1A.200720.012/A505WVLSJDVI1)
samsung SM-G998B
Android OS 12 / API-31 (SP1A.210812.016/G998BXXU5CVF2)
HUAWEI HLK-AL00
Android OS 10 / API-29 (HONORHLK-AL00/102.0.0.270C00)
Xiaomi MI PLAY
Android OS 8.1.0 / API-27 (O11019/V11.0.10.0.OFIMIXM)
motorola Moto E (4) Plus
Android OS 7.1.1 / API-25 (NMA26.42-169/300)
HUAWEI JAT-LX3
Android OS 9 / API-28 (HUAWEIJAT-LX3/9.1.0.331C636)
motorola moto e(6) plus
Android OS 9 / API-28 (PTBS29.401-58-8/58-8)
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Looks like there’s an old issue on the Unity Issue Tracker from Unity 5.4: [Android] Error when coming back from background EGL_BAD_NATIVE_WINDOW on some devices
Could this please be investigated and fixed again?