[EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW

Recently we publish our beta test with Unity 5.1.4f1
However Bugsnap shows this annoy problem:

[EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window.LoginMenu
unknown file:0UnityEngine.Application.CallLogCallback

This crash mostly happened on Meizu + Android 5.1

Any background information or fix?

well, I find it doesn’t need fix…such errors have no side effects when running