Eitr - Gameplay Video - Action RPG [ Isometric Pixel Art ][New Trailer]

www.EitrTheGame.com

“Eitr” is from Norse mythology, it is a black poison substance that corrupts whoever or whatever it comes into contact with. The story of the game is based around the world tree, Yggdrasil, the connector of the 9 Norse worlds, which becomes poisoned with Eitr, spewing darkness into each world.

You play as a Shield Maiden, her name yet known.


- Walk and Run cycles

- Concept Artwork

Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.


- Combat System Previews


PRESS COVERAGE
Some of the articles I’ve picked out that journalists have written about Eitr! gasp

PC GAMER
“An isometric action RPG with incredible pixel art.”

Rock, Paper, Shotgun
“Even at this early stage, it feels great”

Escapist Magazine
“This is definitely the sort of game I could see myself spending hours playing”

Destructoid
“Eitr. Well, this looks lovely.”


-Stress Testing the engine with a screen full of Scrubs!


Please post any opinions, feedback and criticism you have, it will all be greatly appreciated.
We hope you feel as excited as we do about Eitr, we can’t wait to show you more!
Please Follow, Like, Rate and Share us on Steam Concepts!

17 Likes

Looks niceeee

I worked a little with pixel art back on the days of RPG Maker VX, and this looks gourgeous, yet simple at the same time. I love it! (or maybe it’s because I have a thing with redheads, who knows…).

Thank’s! hoping to reveal some more updates in the next couple weeks.

Thank you! I started off with RPG Maker, and I think we all have a thing for red heads deep down inside :wink:

The pixel work is really good. I played Dark souls 1 &2 and you must learn ennemies behaviour, as you progress through the game you become better and learn how to deal with mobs.
I hope we will find same style of mobs where you must go carefull sometimes.
Will it be wepons, armors to buy and find and hidden ones in the game ? Some equiment rings , some bows weapons ? some classes ?
What tool did you use to make sprites animations ?

Thank you for your feedback! Yes there will be a limited amount of armour to use because creating extra sprites for the armour requires a lot of work, however there will be a range of weapons and other equipment to choose from.

I really hate this challenging game trend. I think its very stupid. The game looks nice but I probably wont buy it. I want to play games that are fun, not overly frustrating. That is wrong. Anyways, good looking game

There are waaay too many easy games. All AAA titles are made for “casual” gamers and don’t offer a challenge even at the highest level for any decently experienced gamer. I applaud any attempt at making a really hard game that requires at least half a brain.

3 Likes

In Dark souls once you beat some boss after learning hwo to deal with it, thgis is just so much rewarding.The game is not cheating you, this is to you to buy/find armor and weapons, and learn hwo to deal with bosses.
It’s a long learning curve before you master rolling moves or afficent use of a shield, as more as you play , the more you become expert and have pleasure mastering your moves and how to dal wih mobs.

Yes old school difficulty, but rewarding, i hope we will have more in that style.
Many AAA titles have casual difficulty for casual gamers , let us enjoy some hard game :slight_smile:

Even though I don’t like games that are too challenging, this looks totally awesome :smile: Great pixel art graphics and animations and the combat seems to work really nicely already :slight_smile:

Seeing this motivates me to work some more on my own pixel art RPG :slight_smile:

The ennemy on pics above have colors too dark, we can’t see it’s legs or torso , perhaps use some contour color around silhouette ? I thaught it was a skelleton the first time.

Thanks for the feedback, we don’t want to scare people away by stating that the game would be challenging, we are going to be designing the game to try and appeal to both crowds. So some events in the game can be skipped by taking a different path to allow players to take an easier route to completing the game, but at the same time there will be parts of the game that are crushingly difficult for the more hard core crowd.

That is great! I’m chuffed to think that our game actually motivates others to works on their own game, seeing this has boosted on my confidence on the game itself!

I see what you mean, we will try and see what we can do, and your first assumption was correct they are actually skeletons.

Just a quick update to show the walk cycle animations when out of combat. Hope you like it!

I react more to how a game looks than how it might play, so: I don’t care if this is difficult, it just looks great.

I dont like easy games either. When a game is over challenging that it becomes frustrating, that is not fun. How is frustrating fun? Also, there arent a lot of easy games out there anyways but way too many hard games like Dark Souls. Even if a game was super hard, the game itself sometimes isnt as great because the devs have put too much time in making it difficult. Also for the other dude, seriously you dont have to make fun of me because of my opinion. I think this game has a great art style and perspective. I havent seen gameplay except for those gifs so I wont say much about that.

Casual Vs. Hardcore

Challenge is fun! The Dark Souls series is great, if you died it was your fault and not the game. I personally find it a little boring that in most new games the character is running around and doing all kind of stuff with a simple button press. Looks cool, sure, but makes you somekind of a zombie :smile:

Project looks and sounds cool! My only conern is how well the combat works espcially if the enemy is diagonal from you, as I found it most of the time in other 2D fighting games disatisfying.

Keep it up!

1 Like

In Dark souls this is more learning after you fail multiple times on the best way to take out a boss or what to do in some situationas with ennemies around.
As level don’t change, the paths you take are the same , so each time you can try other strategy or really quickly improve how you go throught a level to reach the boss with minimum amount of damage.
It’s not programmed like hard to make you loose, but hard to make you master the game.

The frustration can exist on some exagerated bosses, but rest of the time is learning , patience and pleasure to to get more and more better at the game and earning Xp or objects that will make you it easy.
Hopefully their are hidden secrets some simple to get where the reward is a big weapon or armor that will help you a lot even from the beginning of the game.

I would say this is a game for people that are already acomoded to play fighting games for example where you need quick reflexes and fast evaluation of the situation.
I hope we will find some really good challenges in this 2D good looking game.

Thanks for the feedback! to answer your question the AI has been programmed to always position themselves either to the left or right of you and never at a diagonal point, similar to the AI on the golden axe games which line up with you first before they try to attack. This only applies to melee type enemies, it is not the same for ranged enemies who can attack you from any point :).

Thanking everyone for their feedback and comments, just another update to show off the animations. Here is our protagonist running!

Stay tuned for more updates. :slight_smile:

Enemy concept!

Interesting art style. It looks really promising. Looking forward to seeing an actual gameplay video :slight_smile: