We are setting up a small game which is something similar to
https://play.google.com/store/apps/details?id=com.entwicklerx.dodgetheseballsfree.
So far, we have the balls moving in random directions and bouncing off the walls and colliding with each other. The collisions look fine but the problem that we are facing is that the balls slow down over time till they completely stop moving.
The rigid bodies have “Drag” and “Angular Drag” set to 0.
The balls (also the walls) have the this material attached, where the dynamic friction and static friction are set to 0.
I’m not sure what is causing this behavior. Any idea what I might be doing wrong ?