Electroserver Instantiating Prefabs

I am not sure what I have done wrong but I used the normal Network.Instantiate but whenever I like connect to the server ingame it is supposed to instantiate the player but it seems to say cannot instantiate not connected. So I was wondering is there some different way of Instantiating using Electroserver or is there some other way of instantiating the player prefab.

just call Instantiate when connecting (means the server has to send the client a packet that tells him to instantiate, what and where)

The Network functionality is available only with unity network, no 3rd party solutions.

Ohh that makes sense now I should be able to get on with my project.

Thanks