I just played “From Dust” where they have really good water particle system.
I wonder how to do this in unity, since the particle system in unity is a very simple & basic one.
I would want a particle system like in 3ds max or maya, but of course fitted to work in games.
Is there any approach in doing such things in Unity?
It would be cool is there is a container with water like a barrel, you shoot on it and water comes out of the holes. You run against it and it falls and all the water is flowing out.
So how to do this in unity?