I’m using alpha-blended particles in my game for the dust each car creates. This is the only particle shader that gives me the look I want, so I’m stuck with it.
After researching this question asked previously I’ve tried several options…
- Adding an Offset property and changing the value of it for each vehicle’s dust particle shader
- Making my camera near and far plane as close as possible
- Trying every particle type from billboard to stretched etc.
- Adding less particles
Is there any way to prevent these particles from z-fighting?