I am making a game that involves random generating buildings and I do this in chunks of walls so that I can have spaces for doors and other things and it won’t just be premade buildings randomly placed. The problem is I get seams when I back up but it looks fine when I’m close up. It also helps to run at full 1080p and max anti aliasing but not everyone will be able to do that so I need to compensate. An image of what I’m talking about is attached, note that I was running at 1080p when taking the screenshot. I have heard of people trying to take meshes and merge vertices to eliminate that but I have never see anyone actually get it to work. Are there any other things I can try to remove these seams?
Use the Mesh class to construct the building as a single mesh. This will vastly increase performance compared to having so many separate objects, so it would be preferred even if there were no seams.
–Eric