Hi Guys,
I want to do something similar to a Physics.SphereCast, but using an ellipse, not a circle. I’ve done some digging and found a few potential answers, but I was hoping someone had done this before and knows the best port of call:
-
‘Dynamic Raycast System’ on the Asset Store, which seems possible, but it’s $30 for a one time needed function.
-
http://wiki.unity3d.com/index.php/ProceduralPrimitives this is a possible, as that creates a primitive sphere. I could possibly modify it’s shape, to create the desired ellipse, and simply move that across the path, and check for collision. However, this is a fair amount of maths… :S
Does anyone have any other suggestions asides those two?
Thanks!