Yes, How would I embedded Android API (activities , broadcastrecieves , fragments , services, etc…) with a Unity3D project?
Preferably with the indie Unity3D package too.
Thanks.
Yes, How would I embedded Android API (activities , broadcastrecieves , fragments , services, etc…) with a Unity3D project?
Preferably with the indie Unity3D package too.
Thanks.
You have to use Eclipse with ADT android, and try to follow this
http://forum.unity3d.com/threads/71607-Integrating-Unity-and-Eclipse