Embedding Windows Standalone Player in Unity 5 - example not working

Hi All

I’m looking at embedding the standalone .exe into another WPF application, as per the changes made in Unity 4.5.5p1. The example scene that is available works fine on 4.6, but not on 5.0 - it opens the .exe outside the WPF in a new window.

Is there something we need to tweak to work correctly with 5.0? I assume (hope) that the feature is still supported in Unity 5?

Thanks

Sorry to bump, but I don’t want this to drop off the radar if any Unity dev’s missed it…