There is such a topic on the official site of Unity. It describes the method of 6-point lighting. I downloaded ready-made maps and can set it all up in Unity, now my task is to independently make a blast in Embergen and bake 2 flipbook textures. In the topic from the Unity site there is a picture showing the render node and 6-point lighting in it. How is this implemented? Maybe someone has encountered this, set up export and cameras?
