So I’ve set up AI to detect players in a FOV zone, which works perfectly fine, AI chases & damages player.
But when I damage the AI before being detected, It freezes in place and just attacks the air. Even with settings In place to change targets to most recently damaged, it continues to swing at the air.
I’ve tried creating new AI thinking I missed something in my customization process, but they all seem to give the same results. Any ideas from those of you familiar with this asset, what might be causing this?
Everything works properly, until the player damages the AI first. No errors, no nothing to help narrow down what could be happening. I’ve changed every possible setting in the inspector I feel like and tested after each adjustment. Very stumped here.