emisive material not working

Hello ,

i wanted to try hdrp , because i need some feature of it .
i have remake my texture for hdrp , open a new project with hdrp ( converting my old was doing a lot a problem )
but emisive material is not working , it is not displaying , what ever i try there is a hidden option to activate emisive lighting ? (it should show on the grove of the ball )

thank you !


(try to find info on this ,but i only find for standard shader )

You can enable “Use Emission Intensity” to use a color * intensity value for emission instead of HDR color (personally, I prefer this way).
Note that the template is using physical light units (sort of), and has very high light intensity compared to what you are probably used to, resulting in the emission beeing totally washed out by the amount of light in the scene.
You will probably need to set it around 10000nits to have it visible.

HDRP/Lit material doc is here : Redirecting to latest version of com.unity.render-pipelines.high-definition

Thank you !

3552 Nits it is what i needed , didn’t think i needed to go to this high :smile: