Hello, I’ve been messing about with Unitys Baked Lightning, and I’ve come across a problem.
All the emission lights look fine and bake fine but i also have a plane with the same emission material, but when I set it to static the light emmiting from it gets baked but its very blocky and the plane itself is now black (its lightmapped to black),
ofc if I don’t set it to static its fine but it doesn’t cast light.
I don’t know why its so blocky, and I need it to not be black when baked
Thank you I’m still a noob with unity.
Update: I have managed to make it so that the emission isn’t black anymore, i don’t know how.
However the entire lightmap is very blocky, I’ve increased the lightmap res to 4K via script, and my texels to unit is 400, and I’ve switched to Deffered rendering path, but its still the same,
Im working in Unity 5.1.1

