Emission Color and Realtime GI at Runtime

I have a bright object that is emitting light as Realtime GI.

But then I now change the Color of the Emission at Runtime the GI color doesn’t switch it turns off completely.

I use this to change the Emission color:
mat.SetColor(“_EmissionColor”, Color.White);

The strange thing is that I can change the color with the editor at runtime and the GI updates as well.
But it doesn’t update the GI then it’s controlled with the Script.

Is there anything I need to do to make the GI update at runtime?

UP ! I’d love to have an answer to this to.

Okay Up again : I found this : Unity - Scripting API: DynamicGI
Just use DynamicGI.SetEmissive(yourObjectRenderer, yourObjectRenderer.material.GetColor(“_EmissionColor”));

and it should work.