Emission doesn't work in Built-in Render Pipeline

Basically, I want to achieve a glow effect with post-processing but emission doesn’t work even if I set big values to it.



The project is originally created in URP then I changed it to Built-in Render Pipeline. Now emission doesn’t work. This is my project setting. Graphics => Scriptable Render Pipeline Settings => None. Quality => Render Pipeline Asset => None. Here’s a project that I originally created in 3D with the same settings and implementation and it works perfectly

I don’t know what is the problem with this project. Any suggestion would be helpful. Thanks in advance

Is the rendering set to HDR in the camera/graphics settings? Without HDR, a bloom with threshold set to 1.0 won’t do anything, because without HDR there cannot be any color values brighter than 1.0.

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Thank you so much. That solved my problem. Project settings => Graphics => Tier settings => Use HDR turned that option on
8399811--1108968--Use HDR.PNG

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Having the same issue. I enabled HDR and it didn’t do anything.

check if the HDR option on your camera is set as “use graphics settings”