Emission Glow with Unity UI (144449)

I was trying to do emission glow with Unity’s uGUI buttons, panels, and sprites and was wondering if it’s possible to apply the same emission effect to them as the Unity 5 Standard Shader?

Hi Did you find any solution? I would like to join your question... Is there glowing effect in new UI in Unity 5.3?

Maybe try this: http://answers.unity3d.com/questions/932093/make-2d-sprites-glow.html Or this plugin: https://www.assetstore.unity3d.com/en/#!/content/25933 Besides that, I don't really have a solution yet.

2 Answers

2

Here’s an actual answer, 8 years later:

change your canvas to either screen space or world space, and change the canvas’s layer from “UI” to a layer rendered by a camera. Make sure that camera has post-processing enabled. You can enable post-processing in the camera’s inspector.

Man you just saved me so much time, Thank you

Please try this (if you didn’t) :

Pulsating glow effect on UI Button - Questions & Answers - Unity Discussions

Hi The idea of using pre-made sprite with its glowing condition is possible, however, I personally don't like it, as light itself give you much more flexibility and reality. It feels different then sprite. What is more I can change entire theme color scheme in settings dynamically, but sprites have to be pre-made. And I can implement light pulsation with glowing by changing brightness or changing color itself... So in my case I would prefer to use some sort of new shader which would allow me to light up any (like glass) icon with emulated LED light