Emission Maps not tiling?

All I did was set up a cube, make an albedo map and an emission map, then I set tiling to 6x6, and I assumed the emission map would also tile. The big block should look somewhat like you see on the 3 cubes on the top left.

Am I doing something wrong or is the emission maps broken? I’m using Unity 5.3.4f1.

I’ve searched the forum and checked the known issues, but I couldn’t find anything.

Edit: Fixed by changing the texture’s “Wrap mode” to Wrap" instead of “clamp”

Select your texture in the project folder. In the inspector, make sure it’s texture type is “Texture”, and make sure the “Wrap mode” is “Wrap”, not “clamp”

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