All I did was set up a cube, make an albedo map and an emission map, then I set tiling to 6x6, and I assumed the emission map would also tile. The big block should look somewhat like you see on the 3 cubes on the top left.
Am I doing something wrong or is the emission maps broken? I’m using Unity 5.3.4f1.
I’ve searched the forum and checked the known issues, but I couldn’t find anything.
Edit: Fixed by changing the texture’s “Wrap mode” to Wrap" instead of “clamp”