Emission material animation in UNITY5

Hi,

In my project I need to simulate color emission of 3D object smoothly from zero to a specified level.

There is a way to animate emission level material parameter in realtime ?

In scene mode works everything fine, but in game mode not happens.

thank you for any ideas
Radek

Hey,

Standard material’s “emission level” is not a real value. It is only there for easy HDR manipulatons, so what you can do is animating the Color value-s of the emission.(even above 1)

Background:
Emission value is taken as a multipler by the Standard material’s editor script. The value*color is then fed to the shader by the script. The color value is what you are looking for and not the emissionlevel.