Hi,
In my project I need to simulate color emission of 3D object smoothly from zero to a specified level.
There is a way to animate emission level material parameter in realtime ?
In scene mode works everything fine, but in game mode not happens.
thank you for any ideas
Radek
Hey,
Standard material’s “emission level” is not a real value. It is only there for easy HDR manipulatons, so what you can do is animating the Color value-s of the emission.(even above 1)
Background:
Emission value is taken as a multipler by the Standard material’s editor script. The value*color is then fed to the shader by the script. The color value is what you are looking for and not the emissionlevel.