Emission node in shader graph?

Forgive me if I’m wrong but is there seriously no way to use an emission map in a shader graph shader? I know you can do it with the high definition render pipeline but I’m using URP and I’m trying to get an emissive material that uses an emission map. Please tell me there is some sort of work around for this.

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Thanks so much, I should’ve actually looked in shader graph myself instead of googling for it first, haha.

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