EMISSION not work on windows build

    public void SetHighlight()
    {
        Material material = GetComponent<MeshRenderer>().material;
        material.EnableKeyword("_EMISSION");
        material.SetColor("_EmissionColor", Color.HSVToRGB(1, 1, 1));
    }

It works on editor mode , but not work on windows build

Pretty sure you should be accessing sharedMaterial

    public void SetHighlight()
    {
        Material material = GetComponent<MeshRenderer>().sharedMaterial;
        material.EnableKeyword("_EMISSION");
        material.SetColor("_EmissionColor", Color.HSVToRGB(1, 1, 1));
    }

Now I use sharedrender and I still can’t see the effect on the windows build

Help…