Emission only showing in Material Preview windows.

I can’t seem to get emission working using shader graph with the HDRP in 2019.3.

I’ve tried making a new project, super basic materials, everything however the emission channel only seems to work in material preview windows. Does any one have any idea what’s going on? It doesn’t matter what kinda mesh the material is on or what kinda processing is done to the emission texture in shader graph.


HDRP uses physically accurate values in the lighting. You need crank the emissions values in the graph waaay up to see them in a scene. There should be an Emission node available in HDRP to help adjust the weight of the emission from your shader.

Ahh I was missing that! I was looking all around for the intensity parameter and didnt expect it to be in a node! Really appreciate the help!