Emission textures incorrectly appearing on surfaces

I’m using Unity 2018.3 and everything was working great, until I tried applying an emission texture to an object. This appears to only happen with long objects.

That green/white strip at the bottom is actually supposed to be glowing, but it’s not.

Here’s another example with two cubes. The one on the left is Unity geometry while the one on the right is ProBuilder. It appears that after one unit, but texture just breaks.

5040008--494267--upload_2019-10-7_15-39-36.png

It also looks like the texture only appears properly on two sides of the ProBuilder object. Here’s the material settings.

Am I not understanding something? Do I have to change something in the UV map? This issue doesn’t just happen with cubes, it’s pretty much with any shape you extend past 1 unit. Any help and guidance is greatly appreciated. Thanks.

UPDATE: I figured it out. Turns out the emissive texture was on Clamp and NOT repeat. lol xD