Emissive map

Hi,

I am new to unity and kid of stuck. I am trying to figure out how to get my emmisive map to output a glow. I have created my material using substance designer and I am using a self illumin/bumped spec shader, but I am not getting any glow. What do I need to do? is there some scripting involved?

The screenshot’s a bit small, but it looks like the shader (at least based on the label) is expecting the emissive mask to be in the alpha channel of the second texture, whereas you appear to have it in the rgb channels.