Emissive Material LWRP

I can’t seem to get emission to work properly using the lightweight render pipeline. No matter what I do, the objects don’t cast light onto other objects when baking. All objects are set to static and have lightmap UVs. The same assets work perfectly using the standard shader in a non-LWRP project. Does emission just not work with LWRP at this time or has anyone gotten it to bake properly?

I got this problem as well.
Also there is no option let you switch between the realtime to baked which is the standard materiel has.,I got same problem with this.
Also there is no option let you switch between realtime to baked which is the standard materiel has.

It was a bug in LWRP, and fixed.

code difference: