Emissive objects being culled when glow is still on screen (URP)

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Hey everyone,

I am using a line renderer with a shader to get this beam effect, and the colour is HDR producing a nice glow. The only problem is when I jump to the point where the line renderer is offscreen , the glow cuts off too even though it is casting much further up.

Any help with this would be appreciated.

Demonstration:
7876459--1001494--Demo.gif

Edit:
The solution by Kurt-Dekker works well. Just remember to set the Colour Format to R16G16B16A16_SFLOAT for HDR colours to work properly

If the glow is a post-process effect, it is generated from what is on the screen buffer. If the bright thing is not on the screen, it can’t really make a glow from it.

One solution is to render more than you need including the post-processing effect, doing this work to a RenderTexture. Then set up your main screen to show a sub inner portion of the output.

EDIT: added “not” above.

Thanks, ill try that