Emissive realtime light not working on Unity 2017.1?

I tested with a full static cube, he has a emissive material, the light bakes into static meshs with poor resolution, but with moving objects it’s not working, i already set it to realtime in the material tab and GI is both baked and realtime activated. Could someone help me?

Maybe you just need to generate new lightmaps, and its not set to auto? im having similar issues with very strange / poor resolution lightmaps. See screenshot

everything else in my scene is lit fine. Just the floor is acting strange.

If you want to get it working with moving (i.e. dynamic) objects, you need to write some scripts to update the GI. I’ve written an article sometime back about getting emission lighting to work properly in Unity – it covers the scripts that you need to get realtime emissives working too: Getting your emission maps to work in Unity — Terresquall Blog